Tuesday, March 31, 2009

Gamestar Mechanic


G*M is a web based video game design program. I started working with G*M and GameLab last year during the closed beta test. I designed a unit around the program during the fall 08 semester and am currently contributing to the teacher guide. G*M is funded by the MacArthur Foundation's digital learning initiative. The Open beta test started a few weeks ago, if you're interested follow the second link to create an account.

Please see the following link for more information.

http://www.gameslearningsociety.org/macarthur.php

The public beta website is: gamestarmechanic.com

This will be the focus of my presentation next week and my 3rd credit paper.

Thursday, March 26, 2009

Content and Creativity

In working with teachers to integrate technology in a meaningful and progressive way, I have continually bumped my head against a frustrating dynamic. The software and web 2.0 tools that has made technology integration possible in a k-8 environment are almost universally resources for production. At first, these tools are useful in allowing students to express their learning in more diverse and meaningful ways. Drawing from the content of the traditional curriculum they create new responses. However, on the teacher's side there are frustratingly few k-8 appropriate resources for supporting an evolving approach to content. To distill my understanding of progressive teaching, teachers are essentially transitioning from being owners of knowledge to managers of resources. To do this sustainably, teachers need to be confidant that they can access content resources to support a class of students who have varying interests. The internet alone is inappropriate, cumbersome and costly in terms of time management, and often fails completely to have content that is accessible to the student. This puts teachers in a difficult situation. They want to move towards a more progressive approach while continuing to rely on a more or less static set of reliable resources. If a student’s interests stray past the confines of these resources the teacher has to scramble to find content to allow the student to continue their inquiry.

While I have seen teachers “translate” adult texts to make them accessible to their young students this is unsustainable even for the most ambitious teachers and is not the solution. Until this issue is resolved, technology will to be useful in providing end product tools and more fluid communication and dissemination tools, but will continue to be absent during some of the most critical stages in curriculum planning and content differentiation.


While I have seen teachers “translate” adult texts to make them accessible to their young students this is unsustainable even for the most ambitious teachers and is not the solution. Until this issue is resolved, technology will to be useful in providing end product tools and more fluid communication and dissemination tools, but will continue to be absent during some of the most critical stages in curriculum planning.

Monday, March 9, 2009

New Hiroglyphs


This is from a design museum show about 6 years ago. An Italian artists created a global language in with modern iconography. It's hard to see from this photo, but the images are derived from: Health care, war, food, technology and a few more themes I can't recall. His idea was that these icons could be reconfigured to convey meaning across the modern (1st) world.

Digital Artifact


http://invinciblecities.camden.rutgers.edu/intro.html

Hello,

This is a web site my father has been working on for years. I've seen his work in a variety of static forms, gallery shows, magazines, books and newspapers, but this site makes the vast content much more accessible and contextualized. To quickly summarize the larger project behind invinciblecities.com, my old man has been systematically documenting the physical changes in some of America's most impoverished neighborhoods. Over 30 years, he has documents, East Brooklyn, East Harlem, the South Bronx, Camden, South Philadelphia, Gary IN, the South Side of Chicago, Detroit, Oakland CA and Los Angeles. Often taking pictures from the same spot year after year, he has created a visual record that illustrates economic, sociological and political shifts in certain corners of the American landscape. As a child I often joined him on adventures through these strange landscapes, and came to understand his work as primarily a record, not theses on poverty or inequality in American. In the '80's and '90's he had to go slide by slide to create a coherent point about architecture, ethnic shifts or local iconography.

While some online publishers and universities have displayed specific content on their web sites, invinciblecities.com is the first time that he has been able to tag photos according to their date and content and create an environment for exploring the images. What makes this so profound for me is that his apartment is essentially two large rooms completely lined with bookshelves full of albums of negatives. Heaps of slides, light boxes and magnifying glasses were the only tools he could use to organize this archive until slide scanning and back up memory became affordable. Now, with the help of some excellent web designers, he has a single site that ties together all these tiny bits of information together into a vast visual database.

Enjoy,

Charlie